TDRP v6 - Rules

Discussion in 'Helpful Information' started by Tim, Mar 25, 2017.

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  1. Tim

    Tim Owner Administrator

    Disclaimer: All of the following rules are generalized, any attempt to bend or break the rules will be met with punishment when necessary.

    General Rules
    1) Be respectful to everyone outside of roleplay interaction.
    2) Spamming chat or voice chat will result in being immediately muted or gagged.
    3) Staff members have the final say on all rule interpretations.
    4) Use common sense. If it doesn't seem like a good idea, it's probably not.
    5) Do not circumvent the AFK detection using binds, commands, or macros to farm hours.
    You may use +attack in console as Lumberjack or Miner classes.
    6) Do not scam players.
    7) Do not be a nuisance with props (Prop minge).
    8) Players harming your life or property may be killed without warning.
    9) You may always defend yourself if you are being attacked.
    10) Raids and hits can be completed by killing without warning.
    11) You must wait 5 minutes to return to an area you died in. You are a new person and forget everything from your previous life (New Life Rule).
    Lumberjack and Miner are an exception to this if they are killed while working.
    If you die in/near a base during a raid, you may not be in view of the raid for 5 minutes.
    12) Spawn is outside of roleplay interaction.
    Spawn is a secure place to show off your rares. Therefore you may not steal in spawn.

    Building Rules
    1) While building, you may place a visible text sign that displays "Building" to let other players know you are building. With a building sign up, you should not be doing anything other than building. You should not have entities in your base.
    Hobo's/DJ's/Night Club owner/Pianist are the only jobs permitted to build in public, but may not build in the streets.
    Bases that restrict access to public parts of the map will be removed without warning.
    2) A player must be able to enter and exit your building using a keypad cracker or a lockpick, or a combination of both.
    3) A Base may have a total of 4 fading doors (8 keypads) per base.
    4) Keypads must have a minimum hold length of 10 seconds. No delays.
    All keypads must be clearly visible next to the door they open.
    5) Raiders need to be able to shoot back at you if you are able to shoot at them.
    No use of the material tool on any props (fences or any one-way props you are able to shoot through) to cause an unfair advantage or disadvantage for either the Raiders or the defenders.
    Foot shot bases and Headshot bases are not allowed.
    6) KOS signs are allowed. KOS signs must be clearly marked where they are with text screens.
    KOS signs are not allowed on public property or near or around public entities such as dumpsters or NPC's.
    7) No reselling Dupes without the creator's’ consent.
    8) World Glow is not to be used, one sided props are allowed as long as you are not shooting through them.

    Thieving Rules

    1) You may only raid, steal, capture gang points, kidnap, or mug while playing as a raiding class. Raiding classes include the Bloods, Bloods Leader, Crips, Crips Leader, Locksmith & the Thief jobs.
    Hitman and Veteran Hitman may raid if their target is in a base.
    Hobos and hobo leaders may only raid while accompanied by each other.
    Combat Medics may only raid when in a group.
    Bodyguards may raid as long as the person who hired them to protect them is a valid raiding class and is raiding with them.
    2) You must wait 15 minutes in between raiding or being able to mug the same person. You must wait 5 minutes in between raids or mugs on other people.
    3) When mugging, you may not exceed $3,000 in a mug and must grant the victim 10 seconds to oblige unless they clearly attempt to escape.
    4) You may defend gang points as any roleplaying class except for all the Government Jobs.
    5) When entering an ongoing territory capture, any players with weapons drawn or are defenders of that point are subject to being shot without warning by the cappers.

    Purge & War Rules
    1) During the war, Bloods & Crips should only be initiated on by each other unless attacked by an outside player.
    Do not purge (kill) or engage in the Bloods & Crips war in the spawn area or even the area surrounding immediate spawn.
    Crossfire RDM will still be punished.
    2) Government classes may not leave the PD during the purge. They must stay in the PD to protect the mayor.
    3) Users who are building can not be killed during the purge, as they are not in RP. On the other side of that, users who are building can not participate in the purge.

    Government Classes
    1) Government jobs are not allowed to own their own separate base. Their home is the Police Department.
    2) Government jobs can be corrupt but can be demoted for being corrupt.
    Any action that involves not following the rules set by the Mayor is considered corruption.
    Other jobs are not able to assist Government jobs and vice versa.
    3) Government jobs are only allowed to weapon check in the Police Department or Check points.
    4) Do not randomly arrest someone without reason. You must always have a valid roleplay reason to search, warrant or want a player.
    After a valid warning, government jobs may legally eliminate lawbreakers who resist arrest or flee.
    5) If you are shot at, you must shoot back. Do not attempt to arrest someone who is shooting at you. (Baton Rush)
    Melee weapons do not apply to baton rush.
    6) Don't metagame. You cannot warrant based on information you read in OOC or noises you heard through a wall.
    7) During a lockdown, government jobs may arrest any non-government officials that aren't hobos.
    8) Traffic Police can have up to 2 checkpoints on the map at once, and can weapon check at them, but only people passing through. Only Traffic Police can make checkpoints.
    Checkpoints must be open and able to be freely passed through. No CP/SWAT can make checkpoints.(No Keypads to fading doors. You may only use buttons)
    9) Mayors may change laws to be active or inactive based on the list in this sub-category.
    Contraband is: Weed, Weed Plant, Meth, Meth Lab, Printers, Rocket Crate, Uber Ghoster, Unarrest Baton, Stunstick, Lockpick, Silent Lockpick, Pickpocket, Keypad Cracker, Any Explosive, Any weapon that's not a handgun.

    Contraband is not: Ammo Crate, Brewing Equipment, Acohol, Radio, Medic Kit, Pistols, Bugbait, Knives.
    10) Mayors may begin a lockdown at any time they feel threatened.
    11) The mayor may only build cosmetic props in the PD that do not interfere with movement (such as pictures or small objects on the walls).
    Upon death, demotion, or switching jobs, the mayor must remove any text screens or props he has placed within the PD.

    Job Specific Rules
    1) Cinema owners may not build bases in or place entities within the cinema due to the possibility of using the strip weapons feature to stop raiders.
    You may build aesthetically in a way that does not affect the access players would normally have to each part of the cinema.
    2) You may not run into the cinema to avoid an RP situation if the strip weapons feature is enabled by the cinema owner.
    3) No pornographic, gore, or shock videos are to be played in the cinema.
    4) If you AFK while all job slots are filled with a limited slot vendor job such as Gun Dealer, a player or admin may /demote you for "AFK as a limited job".
    Last edited by a moderator: Dec 1, 2017
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