As discussed yesterday, we've made adjustments to the server in hopes of creating a more viable gameplay that we can build on. Essentially, we're down to the basics. Changelog: -Wiped inventories, banks, wallets, gangs, resources, etc. -Replaced hitman system with default DarkRP system. -Removed low HP effect. -Removed Hunger system. -Removed cooking. -Removed food farming. -Removed night club owner. -Removed hoverboards. -Removed private class system for now. -Removed CSO1 weapons. -Removed GTAwards. -Lowered the price of drug selling. -Lowered inventory max item count to 20, it's now 30 for VIP+. -Added the RPG to the Black Market Dealer for $3 million RP$. It's still in the shop as well. -VIP has been changed to a one-time purchase. -Added the pocket weapon to pickup printers and other essential items while raiding. Rule Changes We've made more adjustments to our rules to be even more relaxed. We're removing most job based restrictions and allowing for a more open roleplay style. All classes can raid with the exception of Government jobs. Our biggest adjustment will be the New Life Rule. We've removed it. Currently, we're experimenting RDM rules. We currently have only one rule against RDM, and that's mass RDM. Just don't be annoying. tl;dr -NLR rules removed. -RDM rules lightened up. -FailRP rules removed. -Keypad crackers enforce 10 second hold length. The Big Unban All banned players have been unbanned. That's all for now. We'll slowly make adjustments throughout the next few days depending on how the gameplay goes.