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Stock Market

#1
It'll go as follows :

Weapons
Explosives
Food
Drugs
Printers
Arrests

Each will be tracked for two weeks to create a base platform of what percentage of money is flowing too.

Example Given:

Weapons: 25%
Explosives: 5%
Food: 30%
Drugs: 25%
Printers: 10%
Arrests: 5%
( Credits: 1 USD = 1 Credit = {Varying Amount based on In-game Circulation and Demand} )
So with the base platform people can pay into a " Share " and trade back and forth between players as the percentages change. Think of Crypto-Currnecy but in TDRP. It would add something to do while monitoring printers. You could also use it to encourage money flow, aka a fluctuating economy.
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You could even incorporate one for credits. As the demand for credits rise, so does the value in In-game Cash, aka buy in low and resell on high in exchange for In-game Cash.

Example Given:

Timmie Boy sets a fire a** sale on credits, buy 20 get 5 free, This encourages players to buy more credits. When that happens, they'll either
A. Cash out the credits for RP cash.
B. Save the credits. or
C. Buy an item.

What this will do is cause a surplus which would depreciate the market value. So those who bought it could either keep it and wait for the market to level out and supply/demand become more profitable, Or use the credits on hand to purchase something or sell of a lower than average value.

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The whole idea of this is very rough I know, but the point is, it encourages more interaction with the server economy itself.
If anyone sees any flaws in this or any loose ends, comment it in a Bracket Format and I'll add it into this along with the credit to whoever wrote it. Thank you.
 

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