So my biggest annoyance when walking around in DarkRP is the completely unrealistic bases. The weapons we had in the past life really helped fuel the big ugly bases because of the different raiding tools and weapon effects. I don't want to make that mistake again. There needs to be a clear way to raid a base that's fair for everyone that shouldn't require a 10 page rule book to follow.
Obviously we'll have the basic lockpick and keypad cracker for your standard entryways, but beyond that there needs to be something else. I have two ideas that come to mind that I want your input on:
Before we begin, let's make it clear that completely ripping a base apart and unwelding everything isn't going to be an option. It's too messy and really hurts performance for everyone. Old RPG's wont be back.
Plasma Cutters
So think of a weapon with some sort of laser that shoots out of it. You aim it at a prop and hold down your fire mouse key. A progress bar pops up and gives you 15-20 seconds before it finishes. Once it finishes, the prop you were aiming at has its collisions disabled so you can walk through it, along with a transparency added to its color so you know that its nocollided. It'll stay this way until someone comes along and uses a repair wrench weapon on it. After a couple wacks at the transparent prop with a repair wrench, the prop will go back to having collisions again and be just as it was before being cut with the plasma cutter.
Prop Damage
So same end result as above, but different approach. With this system, every whitelisted building prop has a health value assigned to it depending on its material and size. We would assign this manually. Shooting a prop with bullets will take its health down slowly, while explosives take it down fast. Once the props health reaches 0%, it'll go transparent and collisions will be disabled, allowing you to walk through it. To repair it, pull out the repair wrench and wack it. Players should now be able to build something more aesthetically pleasing, but with thicker walls.
What do you think? Are either of this a viable option?
Obviously we'll have the basic lockpick and keypad cracker for your standard entryways, but beyond that there needs to be something else. I have two ideas that come to mind that I want your input on:
Before we begin, let's make it clear that completely ripping a base apart and unwelding everything isn't going to be an option. It's too messy and really hurts performance for everyone. Old RPG's wont be back.
Plasma Cutters
So think of a weapon with some sort of laser that shoots out of it. You aim it at a prop and hold down your fire mouse key. A progress bar pops up and gives you 15-20 seconds before it finishes. Once it finishes, the prop you were aiming at has its collisions disabled so you can walk through it, along with a transparency added to its color so you know that its nocollided. It'll stay this way until someone comes along and uses a repair wrench weapon on it. After a couple wacks at the transparent prop with a repair wrench, the prop will go back to having collisions again and be just as it was before being cut with the plasma cutter.
Prop Damage
So same end result as above, but different approach. With this system, every whitelisted building prop has a health value assigned to it depending on its material and size. We would assign this manually. Shooting a prop with bullets will take its health down slowly, while explosives take it down fast. Once the props health reaches 0%, it'll go transparent and collisions will be disabled, allowing you to walk through it. To repair it, pull out the repair wrench and wack it. Players should now be able to build something more aesthetically pleasing, but with thicker walls.
What do you think? Are either of this a viable option?
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